Hosted and currently narrated by:
Hosted by:
Bexja
(
Bexja)
Poorly scripted, poorly scripted.
A tale worth telling, it is true.
But poorly scripted, there’s no denying.
The writer’s weakness just shines through.
Heroic maiden; Twisted fortune.
A callous world that does not care.
Good intentions; meet cold ambitions.
Disappointments everywhere.
Disappointing, disappointing.
A tale that’s coming from the heart.
But poorly scripted. And weakly cast.
Doomed to failure, from the start.
Tired sets and weary costumes
Worn out plot lines, stretched and trite.
The audience are in for a treat, but
Sadly friends, just not tonight.
Game type: Fun but serious. A comedy - perhaps a comedy of errors. The play is badly written and stilted for comic effect - but players are encouraged to work at making it so bad it’s good. (Or good at being bad?)… Players asked to make a substantial move once a week: free to post more often.
In trying to make this intro quirky there is a risk I obscure the fundamentals - so in a nutshell we are making up a play together as it is performed to a live audience, we make it up as we go along, and there are no wrong moves. Or the wrong moves are the best ones!
You know what it is like. The lead has taken the traditional advice to break a leg a little too literally. The main singer has lost her voice. The script writer has run off with the set dresser.
And yet 450 tickets have been sold. A hundred and fifty bums will occupy 150 seats in each of three nights and expect to have reason to remain there for 150 minutes (not including the interval).
So what to do?
Well, the show must go on, and all that. We are a talented lot, aren’t we? It must be possible to cobble together a show.
And cobble a show indeed we do. Some say the biggest load of cobblers to cause more than just the boards to groan in many a long year.
The show itself? It is really a case of meta-reference; the musical play depicts a company of players creating a show under the difficult circumstances of having lost key players at short notice.
Collaboration style:
Standard
License: Community License
Host’s rules: none specified
Info for invitees and applicants: none specified
The character you are invited to create is therefore a theatrical performer/writer of some sort, who plays a version of themselves in the play. Each character should play a role in the delivered, um, masterpiece, as actor, singer, dancer - or maybe the provision of special effects. They are likely to have another talent (or aspirations to one) in another part of the technical or creative process. There is a good chance when they are not on set they are responsible for the lights or props!
This is a “Wednesday matinee”. Or to put it another way, you may post as often as you wish, but have one week in which to create each main move and are asked to post within that time to keep the game going. The turn will consist of a piece of dialogue or verse which will move the story forward. This is likely to be a long soliloquy, though players are encouraged to collaborate in discussions or PMs to create dialogues. On Wednesdays (my UK time) I will significantly move things on.
As narrator I will give structure and guidance, and I will give all the support needed to any who want it. But it really is up to you: a lot of ad libbing, bouncing off each other and taking it forward in what ever way seems appropriate to you.
I am likely to (if it is necessary) create some cards for character creation. But I hate stifling creativity, so I will throw it out there for a bit to let people come up with their own things.
The strengths and weaknesses should reflect the characters as they are played on stage (which may reflect the actor playing them) - the sub plot and background should reflect the actor (which may well shape the character on stage)
Confused? Then my work here is done!
Card settings:
Standard
Heroic
Gritty
Custom
Word limits: unlimited player /
unlimited narrator
This game completed 04/30/2023.
It started 09/06/2020
This game started 5 years ago
and has
7,388 words,
4 scenes,
20 moves,
and 54 comments.
Commentary