(Adventure Game)
Cast out, cursed, yet never slain — you are of Cain’s blood, the Mark burning on your flesh. Men fear you. Heaven forbids them to strike you. But now an angel has come, not with mercy, but with a charge: the Watchers have fallen, their Nephilim offspring spread ruin across the land, and only the Marked may stand against them.
From the dust of Canaan to the shadow of Hermon, you will walk forgotten roads, face creatures born of mingled heaven and earth, and choose whether to bury or wield relics men were never meant to touch. For three moons, the world trembles on the edge of judgment — and your cursed hands may tip the scales.
You are a son or daughter of Cain.
You too have a mark upon you - granting certain favour, but at a cost.
You wander the world, confronting the Nephilim, and seeking some sort of absolution.
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Characters/Beings:
Elohim’s Chosen: Enigmatic figures believed to be chosen by the divine, possessing mysterious powers and insights into the workings of the universe.
The Watchers: Ancient beings tasked with observing and guiding humanity, sometimes intervening in mortal affairs with unforeseen consequences.
Oracle of Delphi: A legendary seeress renowned for her prophetic visions and enigmatic pronouncements, sought after by kings and commoners alike for guidance and wisdom.
The Leviathan: A fearsome sea creature of myth and legend, said to dwell in the depths of the ocean, its colossal form inspiring awe and terror in all who behold it.
The Golem: A creature of clay brought to life by ancient sorcery, possessing immense strength and unwavering loyalty to its creator.
Locations:
The Oasis of Zohar: A lush oasis hidden amidst the barren desert, its shimmering waters and verdant foliage a sanctuary for weary travellers and nomads.
The Pillars of Enoch: Mysterious stone monoliths said to mark the boundaries of the ancient world, imbued with mystical power and guarded by enigmatic sentinels.
The Caverns of Ur: A network of underground tunnels and chambers stretching deep beneath the earth, rumoured to hold untold treasures and secrets lost to time.
The Whispering Woods: A dense forest shrouded in mist and mystery, its ancient trees whispering secrets to those who dare to tread its shadowed paths.
The Ruins of Nephilim: Crumbling remnants of a bygone era, where the colossal footprints of giants and the faded glory of ancient civilizations lie buried beneath the sands of time.
Places/Towns:
Bethlehem: A humble village nestled in the hills of Judea, its tranquil streets and bustling marketplaces a testament to the resilience and spirit of its inhabitants.
Gomorrah: A city of vice and corruption, where greed and debauchery reign unchecked, its towering spires casting long shadows over the desolate landscape.
Shechem: A prosperous city located at the crossroads of ancient trade routes, its bustling markets and vibrant culture drawing travellers from far and wide.
The Citadel of Jericho: A formidable fortress perched atop a sheer cliff, its impregnable walls and imposing towers a symbol of power and authority in the region.
The Nomad’s Camp: A transient settlement of tents and caravans, where travellers and wanderers from all walks of life come together to share stories, trade goods, and seek shelter from the harsh realities of the wilderness.
Hosted and narrated by:
Bexja (Bexja)
Started 10/15/25.
Scenes played: 1
License: Community License